Captain Casual
Fact Sheet
Developer:
Sway Software
711 Atlantic Ave. Lower Level
Boston, MA 02111

Release Date:
April 2014 (est.)

Platform:
iOS

Website:
captaincasual.com

Contact:
John L. Stricker
john@swaysoftware.com
Twitter: @jatsway

Description
A compelling, story driven action/adventure game set in a finely crafted universe of the future. Captain Casual utilizes a custom built, high performance 3d graphics engine to deliver stylized visuals and fluid control.

You take on the role of Casey C. Casual and embark on a story that takes you from one end of the solar system to the other. You and your partner, Derin Serious, team up with BRAD: a ship AI system that would prefer to be an artist, Ava Amari: a go it alone secret agent, and Dr. Elana Gabriel: a brilliant AI researcher who specializes in gaming systems and history. Together you must fight against a diabolical, although sometimes confused, force that threatens to take charge of all humanity and make everybody as miserable as possible.

History
While working as a software development consultant, John Stricker was also working on a video game. It started with developing a story in his head to help himself sleep, then he began writing it down. With the development of the story a game began to emerge, and John started working on a game engine to implement the story. Over the course of developing the story and game engine, this idea has evolved into the creation of an intricate backstory, dynamic characters, and a game that is presented in a sophisticated yet whimsical manner. The game has been in development since April of 2013 and is scheduled for release in April of 2014.

Features

Videos

Images
Click here to download all images in a .zip file (1.7 MB)

Logos & Icons
Click here to download all logos in a .zip file (1.3 MB)